![libgdx texturepacker setting filter in gradle libgdx texturepacker setting filter in gradle](https://thechosencoagulation.com/blogimgs/https/cip/i.stack.imgur.com/8JN0f.png)
This will create a DesktopLauncher configuration. Rightclick this file and click on “ Run ‘DesktopLauncher.main()’”. In the Project window go to “ Spacegame > desktop > src >. Next, it is necessery to create the desktop launcher configuration. Hit OK and wait a moment for Gradle to build the project. In the following window make sure that the Java JDK is chosen. Confirm the next dialog with “ Open as project“.
![libgdx texturepacker setting filter in gradle libgdx texturepacker setting filter in gradle](https://s3.manualzz.com/store/data/030067490_1-fe1c80e271d22fc7c3a409969b678d76.png)
Navigate to the project (here: Spacegame) and doubleclick on “ adle”. To import the project to IntelliJ you have to click on “ File > Open…”. Make sure that the Java JDK is installed on your system. If we can implement this basic idea early, we might also add some items that are upgrading the ship of the player The GUI will show the current points and a life bar with the player’s ship state. The player controls the spaceship holding down one button (like in flappy bird) and has to shoot down attacking alien spaceships, surviving as long as possible, while the enemies will become more challanging with time. The goal is to make a simple endless sidescrolling Shoot’em Up in a cartoon style space/alien setting. I can focus mainly on the game itself and don’t have to learn things from the start. I think that’s good for the start as the risk will be low that I wont finish it in time. It’s a framework I used many times so far and which I know very well. The first game will be a simple Shoot’em Up made with LibGDX, an open source multi-platform Java game framework. Welcome to my first attempt at making a game in a month! Thanks to the holidays I had some time to set this blog up and start working on my January-Game.